Interactivity at the heart of the text

A whale that chases the text through its vents, the text that blurs during a hypnosis session… So many graphic and typographic games to place interactivity at the heart of reading and transform it into an immersive and poetic experience.

Learning while having fun

At the end of each ebook, the reader is invited to discover about twenty additional pages devoted to the life of the author, his era and his work, with the addition of surprising anecdotes and quizzes to test his knowledge.

An reading accessible to all

So that as many readers as possible can enjoy these interactive ebooks, they are also available in English and in a font designed for dyslexics.

Ebooks

Journey to the center of the Earth

Who has never dreamed of exploring the center of the Earth? The young Alex, his uncle Professor Lidenbrock and Hans, their guide, are not at the end of their surprises by sinking into the dark underground depths…

This abridged, illustrated and interactive version of Jules Verne’s famous novel offers a new reading experience, thanks to graphic and typographic animations, like a real journey to the heart of the text.

Awards

  • Trophée Wouap Doo Apps 2012
  • Finalist of the Pépites numériques of the Salon du livre et de la presse jeunesse de Montreuil 2012
  • Prix du numérique Enfants Magazine / Bayard Presse 2013

Le Horla

While the narrator leads a quiet and peaceful life, strange phenomena occur. Would a mysterious being haunt his days and nights? It could not be! Unless…

In this interactive and illustrated version of the complete text of The Horla, graphic and typographic animations mingle with Maupassant’s pen and add to the reader’s confusion. An immersive dive into the meanders of the story, at the borders of madness…

The collection

The NAUTILUS collection proposes to (re)discover the works of great authors, in an illustrated version that subtly mixes graphic, typographic and sound animations.